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3D refers to three dimensional space where coordinates are represented with X, Y and Z values.

4 votes

How do you organize your game files and classes?

I believe is a bad idea to have antagonist and neutral and protagonist as different classes, unless your antagonists are multientity spaceships and your protagonists are mages, of course. I agree with …
Pablo Ariel's user avatar
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2 votes

Culling Techniques for 3d OpenGL ES game

You need to separate objects in order to define a local coordinate space/object center for each triangle group that makes a 3D object. …
Pablo Ariel's user avatar
  • 1,382
0 votes
2 answers
535 views

Need transform matrix to translate the center of the view to a custom position within the ta...

My problem is as follows: I want to use a single render target texture for drawing 16 viewports where I want to display the 16 different combinations of the marching squares algorithm with my 3D tiles …
Pablo Ariel's user avatar
  • 1,382
0 votes
Accepted

Need transform matrix to translate the center of the view to a custom position within the ta...

It seems I was missing some scaling. I get the code working by adding the following transformations after the projection transform. GMatrix4 trans1; trans1.Identity(); float TargetWidth = (vp->nWidt …
Pablo Ariel's user avatar
  • 1,382