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You're reading text right now. Characters representing primarily letters and numbers, usually arranged to present a message.

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C# OpenTK Text rendering

And as such any techniques you'd use to render text in OpenGL apply here, namely: Using bitmap fonts - loading font atlas texture and rendering textured quads. … = (float)Settings.GlyphWidth / (float)TextureWidth; float v_step = (float)Settings.GlyphHeight / (float)TextureHeight; for (int n = 0; n < text.Length; n++) { char idx = text
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