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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

3 votes

How to handle collision detection & response in voxel engine with slopes?

There is a fairly simple way to do collision detection between a single "voxel shape" and an AABB. It relies on the SAT (separating axis theorem) - finding a plane which separates both objects. As so …
JBeurer's user avatar
  • 467
2 votes
1 answer
2k views

How to handle collision detection & response in voxel engine with slopes?

Voxels are fairly small An object can span an area of 8x8x8 or more Vertices of Voxel Type are always snapped to the grid: Voxel types are convex (except the second type - which can be thought o …
JBeurer's user avatar
  • 467