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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
3
votes
How to handle collision detection & response in voxel engine with slopes?
There is a fairly simple way to do collision detection between a single "voxel shape" and an AABB.
It relies on the SAT (separating axis theorem) - finding a plane which separates both objects. As so …
2
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How to handle collision detection & response in voxel engine with slopes?
Voxels are fairly small
An object can span an area of 8x8x8 or more
Vertices of Voxel Type are always snapped to the grid:
Voxel types are convex (except the second type - which can be thought o …