Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Identically shaped objects (often squares or hexagons) representing spatial information.
1
vote
0
answers
2k
views
Should I combine multiple tiles of terrain as one mesh in Unity3D?
The area that is loaded at a time consists of 9 chunks that each contain 4096 tiles. This totals to 36864 tiles that are loaded at a time. … On top of this, there are actual objects on top of these tiles.
Is there any considerable performance difference if I were to combine some of these tiles into a single GameObject and mesh? …