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Identically shaped objects (often squares or hexagons) representing spatial information.

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Should I combine multiple tiles of terrain as one mesh in Unity3D?

The area that is loaded at a time consists of 9 chunks that each contain 4096 tiles. This totals to 36864 tiles that are loaded at a time. … On top of this, there are actual objects on top of these tiles. Is there any considerable performance difference if I were to combine some of these tiles into a single GameObject and mesh? …
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