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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.

5 votes

How is structural analysis done in games (e.g.: bridge building, Dig or Die, and 3D)?

I think it follows the laws of physics quite nicely when dealing with objects made of aggregates of blocs. …
MrBrushy's user avatar
  • 421
1 vote
Accepted

Prevent tires from tunneling in 2d sidescrolling car game

Your code is a bit confusing to follow, due to poor indentation, useless commented code and lack of intermediate variables width a meaningful name. That said, I can locate your problem to in the curr …
MrBrushy's user avatar
  • 421