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A way of measuring time intervals for the purposes of triggering an action after some elapsed time.

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C# Timers for game development

Timer can handle it, your main concern will be memory usage with thousands of requests. A suggestion is to create an Async timer with a callback to signal the table or player of an action. … The function signature is this : Timer( TimerCallback callback, object state, uint dueTime, uint period) so instead of keeping track of the timer queue yourself and having some heavy logic, you can …
Ivan Marcin's user avatar