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Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

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XNA/MonoGame Collisions between two boxes don't work as expected

Nevermind, I found out how to solve it: I should use BoundingBox.CreateFromPointsinstead of the standard constructor. The standard constructor gets confused if Minand Max aren't actually Min and Max. …
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0 votes
1 answer
96 views

XNA/MonoGame Collisions between two boxes don't work as expected

I have the following problem: I have two GameObjects (one is static, the other is the player). Both of them have one BoundingBox that surrounds them, and a List that contains more BoundingBoxes for a …
shniqq's user avatar
  • 46
1 vote
1 answer
2k views

Drawing textures in 3D/2.5D at an angle using spriteBatch in Monogame

Because we are working with monogame/xna, spritebatch is pretty much the way to go there. …
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  • 46