Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 80640

XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

1 vote
0 answers
714 views

Implementing a scrollable Panel in XNA/MonoGame

I am trying to create a scrolling Panel for my game. The code I've shown below works but there is a problem. I read Andrew's answer here and decided to implement the scrolling effect by using a Trans …
Johny P.'s user avatar
  • 113
0 votes
1 answer
209 views

How to check if a custom Control is focused?

So I am building custom UI for my MonoGame project. I've gotten pretty far already, having created Controls such as: Button Panel TextBox Form ComboBox CheckBox etc. All of these controls obviousl …
Johny P.'s user avatar
  • 113
0 votes

How do I draw non-smoothed fonts in MonoGame 3.5?

You can try to set the TextureFormat to NoChange in the Content Pipeline app for your sprite fonts. That's what I do for all of my assets. I don't want to lose quality due to compression. Also there's …
Johny P.'s user avatar
  • 113
0 votes
2 answers
691 views

XNA/MonoGame creating a player

After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, …
Johny P.'s user avatar
  • 113