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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.
0
votes
How do I draw non-smoothed fonts in MonoGame 3.5?
You can try to set the TextureFormat to NoChange in the Content Pipeline app for your sprite fonts. That's what I do for all of my assets. I don't want to lose quality due to compression. Also there's …
1
vote
0
answers
714
views
Implementing a scrollable Panel in XNA/MonoGame
I am trying to create a scrolling Panel for my game. The code I've shown below works but there is a problem.
I read Andrew's answer here and decided to implement the scrolling effect by using a Trans …
0
votes
2
answers
691
views
XNA/MonoGame creating a player
After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, …
0
votes
1
answer
209
views
How to check if a custom Control is focused?
So I am building custom UI for my MonoGame project. I've gotten pretty far already, having created Controls such as:
Button
Panel
TextBox
Form
ComboBox
CheckBox
etc.
All of these controls obviousl …