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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

0 votes

How do I draw non-smoothed fonts in MonoGame 3.5?

You can try to set the TextureFormat to NoChange in the Content Pipeline app for your sprite fonts. That's what I do for all of my assets. I don't want to lose quality due to compression. Also there's …
Johny P.'s user avatar
  • 113
1 vote
0 answers
714 views

Implementing a scrollable Panel in XNA/MonoGame

I am trying to create a scrolling Panel for my game. The code I've shown below works but there is a problem. I read Andrew's answer here and decided to implement the scrolling effect by using a Trans …
Johny P.'s user avatar
  • 113
0 votes
2 answers
691 views

XNA/MonoGame creating a player

After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, …
Johny P.'s user avatar
  • 113
0 votes
1 answer
209 views

How to check if a custom Control is focused?

So I am building custom UI for my MonoGame project. I've gotten pretty far already, having created Controls such as: Button Panel TextBox Form ComboBox CheckBox etc. All of these controls obviousl …
Johny P.'s user avatar
  • 113