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Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.
0
votes
Accepted
Add tiles to both sides of TileMap List in MonoGame
I actually figured this out:
Using Add() actually works and the problem was in the loop where I was adding the List<int>s to my List<List<int>>s. I was adding the wrong amount (about 430, instead of …
0
votes
1
answer
141
views
Add tiles to both sides of TileMap List in MonoGame
This is what my tile map looks like (red highlighting added for clarity):
My code:
private List<List<int>> _layoutLayer = new List<List<int>>(50); // Layout Layer
private List<List<int>> _trLayer = n …
0
votes
How do I draw non-smoothed fonts in MonoGame 3.5?
Also there's some sprite font problem going on in the MonoGame repo on GitHub, they will be fixing it this week. …
1
vote
0
answers
714
views
Implementing a scrollable Panel in XNA/MonoGame
I am trying to create a scrolling Panel for my game. The code I've shown below works but there is a problem.
I read Andrew's answer here and decided to implement the scrolling effect by using a Trans …
0
votes
2
answers
691
views
XNA/MonoGame creating a player
After some fine-tuning on my game's GUI I am finally ready to begin with the gameplay. But that's a tall order. My game will be something like a 2D platformer with RPG elements like collecting armor, …
0
votes
1
answer
209
views
How to check if a custom Control is focused?
So I am building custom UI for my MonoGame project. I've gotten pretty far already, having created Controls such as:
Button
Panel
TextBox
Form
ComboBox
CheckBox
etc. …