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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
1
vote
Accepted
Switching lanes in an endless runner
Number 1 should have a pretty simple fix (pseudocode):
// destination and position are Vector2s
float TRANSITION_SPEED = 0.5f; // How long it takes to move between lanes
float DISTANCE_BETWEEN_LANES …
38
votes
How can I make user-friendly polar coordinate movement around a circle?
My first suggestion would be to just stick with A = Counter-clockwise and D = Clockwise movement. … It is not very confusing and is pretty much the "standard" (i.e. most common) choice when it comes to orbital movement like this.
Another way would be to change the way your game moves. …
1
vote
Accepted
Making Minecraft in 2D. Blocks move when player moves
second++){
rectangle = new Rectangle(xb[first], yb[second], 50, 50);
blockList.add(rectangle);
}
} */
}
public void keyPressed(KeyEvent e) {
if (...) {
// Movement …
0
votes
How to apply friction vector to acceleration in top-down 2D game?
It looks like you're using acceleration in a weird way in your engine, so I can't give you a 100% fool-proof answer you can directly implement into your code, but I can take a shot at it.
You'd want …