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Latency is the delay between providing input to a networked system and the system's response.
1
vote
0
answers
217
views
How to perform game object smoothing in multiplayer games
On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). …
5
votes
2
answers
229
views
Which game logic should run when doing prediction for PNP state updates
We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players.
Each message that arrives to other (remote) …