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Latency is the delay between providing input to a networked system and the system's response.

5 votes
2 answers
229 views

Which game logic should run when doing prediction for PNP state updates

We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) …
spaceOwl's user avatar
  • 909
1 vote
0 answers
217 views

How to perform game object smoothing in multiplayer games

On the receiving end, we step the incoming data to current time (to compensate for latency), followed by a smoothing step (which is the subject of this question). …
spaceOwl's user avatar
  • 909