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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
54
votes
2
answers
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What is a quaternion?
What is a quaternion, and do how they work? Also, what advantages do you gain using three points on a 2D plane? Finally, when is it considered good practice to use quaternions?
1
vote
1
answer
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How do you rotate all the objects around the camera?
If I'm correct, the way that you can "look around" in an environment is that you rotate all the objects around the camera. This is the code that I've created using JavaFX 3D. So what's the algorithm?
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