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The 3D modelling process of making a 2D image representation of a 3D model, although it is typically used to refer to mapping textures to 3D objects. It is especially used in games as it is an efficient and compact way of texturing objects.
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Multiple UV coordinates in Unreal Engine Procedural Mesh Component?
The only possibilty you have is to add the vertex twice, if no collision is generated, this will have almost no performance impact, if you do want collision, subclass the UProceduralmeshComponent your …