Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 73081

Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

-1 votes
1 answer
1k views

Does Game Maker Studio 2 have a 'room edge' variable or similar?

In short, I need a way to make a camera object only show what's within the boundaries of a room like a Viewport does, without actually resorting to a pure viewport camera as that does not seem capable … (512,384,1,500); camera_set_view_mat(camera,vm); camera_set_proj_mat(camera,pm); view_camera[0] = camera; follow = obj_player; xTo = x; yTo = y; boss_level = true; Step event: x += (xTo - x)/25; …
Cobalt's user avatar
  • 181