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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.
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Does Game Maker Studio 2 have a 'room edge' variable or similar?
In short, I need a way to make a camera object only show what's within the boundaries of a room like a Viewport does, without actually resorting to a pure viewport camera as that does not seem capable … (512,384,1,500);
camera_set_view_mat(camera,vm);
camera_set_proj_mat(camera,pm);
view_camera[0] = camera;
follow = obj_player;
xTo = x;
yTo = y;
boss_level = true;
Step event:
x += (xTo - x)/25; …