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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.

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Havok physics with a wide range of object scales

Havok has a few spatial constants you will want to tweak for the size of your world, but otherwise the scale of the world shouldn't matter. Rather, the scale of the objects relative to one another mat …
Evan Rogers's user avatar