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Search options not deleted user 69622

A discrete space available to the player that forms part of a larger game world.

5 votes
1 answer
274 views

How to implement level transitioning for 2D Platformer (tile-based)

I'm making a 2D tile-based platformer in C++/SDL and I want the player to move to the next level when they run off the side of the level, but I'm not sure how to implement this. I have tried putting c …
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