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Two Colliders on the same GameObject for different purposes

The Hurtbox objects have a Health behaviour which handles the HP and death of an enemy: public class Health : MonoBehaviour { [SerializeField] private int _initialHealthPoints; private int _healthPoints …
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Two Colliders on the same GameObject for different purposes

= _hurtboxLayerMask) return; var enemyHealth = other.GetComponent<Health>(); enemyHealth.TakeDamage(damagePoints); Destroy(gameObject); } Health behaviour public class Health : MonoBehaviour
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