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Two Colliders on the same GameObject for different purposes
The Hurtbox objects have a Health behaviour which handles the HP and death of an enemy:
public class Health : MonoBehaviour {
[SerializeField] private int _initialHealthPoints;
private int _healthPoints …
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Two Colliders on the same GameObject for different purposes
= _hurtboxLayerMask)
return;
var enemyHealth = other.GetComponent<Health>();
enemyHealth.TakeDamage(damagePoints);
Destroy(gameObject);
}
Health behaviour
public class Health : MonoBehaviour …