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Rotation is the circular movement of an object around a specific axis.
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360 degree quaternion interpolation?
and then reset the rotation back to it's current position after render, that everything works fine. … It's only when I am attempting to interpolate rotation with this method that I am experiencing this strange behavior. …
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Unexpected quaternion rotation behavior
However...as soon as you change the rotation of the object (the mesh object associated with the billboard not the camera), even by the slightest amount, the theta value that is calculated to determine …