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Rotation is the circular movement of an object around a specific axis.

0 votes
1 answer
1k views

360 degree quaternion interpolation?

and then reset the rotation back to it's current position after render, that everything works fine. … It's only when I am attempting to interpolate rotation with this method that I am experiencing this strange behavior. …
whitwhoa's user avatar
  • 201
1 vote
1 answer
279 views

Unexpected quaternion rotation behavior

However...as soon as you change the rotation of the object (the mesh object associated with the billboard not the camera), even by the slightest amount, the theta value that is calculated to determine …
whitwhoa's user avatar
  • 201