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A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.
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Where should I save game object's attributes (hp, score) in Swift?
Scenario: I have a game with several game objects on screen. Each can have different score and hitpoints. When I use collision detection for cannonball vs. ship (example) I need to know which ship is …
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How to use objects with different attribute values in Swift?
I think this is a really basic question and to make it easier to understand what I do not understand, I use the following scenario.
Scenario: I have two or more ships in my game. They should have dif …