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STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.
0
votes
1
answer
129
views
Scaling of a bone is working while rotation is not Unity3d
I'm using Unity3d and I'm trying to rotate the left leg bone of an avatar but it is not working although scaling is working well.
This is the code used for scaling and is working perfect:
r.localSc …
0
votes
1
answer
468
views
Access different vertices of a Mesh Unity 3d
I have a mesh and I want to color each group of vertices with a certain color. If anyone could please advise how this can be done in Unity using coding?
0
votes
2
answers
1k
views
Color submeshes in unity3d
I have a main_mesh that has 10 submeshes, I wonder how I can change the color of of these submeshes to a different color (e.g submesh1 will have a red color, submesh2 will have a blue color,...etc). A …
0
votes
1
answer
5k
views
Display and render only a specific object in wireframe in Unity3D
I want to know how to view and render a specific game object (mesh) in wireframe, not the whole scene. I can change the scene to wireframe using GL.wireframe but the problem I want to view and render …
0
votes
1
answer
2k
views
Material not changing Unity3d [duplicate]
I have a MeshRenderer mr public variable in script1. I dragged mesh1 from the assets in the mr place in the inspector of script1. mesh1 has a material mat1, I try to change this material to mat2 using …
2
votes
1
answer
320
views
Smooth rotation Unity3d
I have an animation and I modified some rotations of some bones in the animation at a certain frame. What I want to do is how to make the animation in the next couple of frames interpolate smoothly so …
1
vote
2
answers
7k
views
Get the current time of animation using script Unity3d
I want to know the current time of the played animation using script in Unity3d. I tried using currentState.normalizedTime but this time is not the time of the animation, like it's the time of the run …
-1
votes
1
answer
580
views
Quaternion.Lerp not working properly in Unity3d
I'm using Quaternion.Lerp to rotate a joint with a certain angle, but when I use the below code I find the joint rotating very far although I specified it to rotate with only 5. Any thoughts please?
…