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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

2 votes
Accepted

Unity 2D: Position Child Object to center of Parent Object

Your local position is the position relative to the parent. This means that to put an object exactly on the parent, it's local position must be (0, 0, 0) (meaning no change compared to the parent). …
Basile Perrenoud's user avatar
1 vote
Accepted

Unity3D : Where to put external files?

Look at StreamingAssets. When you build your projects, all folders and files are packed, making it difficult, or even impossible, to edit. All except one folder. The StreamingAsset folder. Retrieve …
Basile Perrenoud's user avatar
1 vote

How to move object on local space not object space in unity

I think that there is a bit of misunderstanding with these 3 spaces. Basically you should focus on two spaces: World and Local. Object space has meaning when you take about vertices positions. Exampl …
Basile Perrenoud's user avatar