Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.
1
vote
2
answers
235
views
Implementing a delay timer into triggered method
I have a shoot method that is used as a mouseDown() Trigger on my player. I am wanting to introduce a delayTimer but am unsure of how to do this within the method due to the trigger.
public void Shoo …
0
votes
Accepted
Implementing a delay timer into triggered method
I found it was best to set up a Coroutine and calling each separate Coroutine within each if statement. The reason for this is a Coroutine allowed me to utilise
yield return new WaitForSeconds (shot …
0
votes
3
answers
4k
views
Enemy fire every few seconds
Hi I'm trying to get my enemy to fire once every few seconds, I tried using a Coroutine but due to me essentially calling the Coroutine through the update method, the Coroutine is repeating every fram …
2
votes
2
answers
792
views
Unity2D Sprite flips camera when moving left and right
I am using the Unity Engine and coding in C#.
I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the came …
2
votes
1
answer
238
views
Multiple enemy collidiers
I currently have an enemy that upon collision kills the player with a kill script, I want to add another collider that acts as the visibility radius for said enemy. However, when adding another colldi …