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OpenGL is a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give greatly improved performance over traditional software rendering. Currently, OpenGL is used for applications like CAD software and computer games. It is also cross-platform. The OpenGL standard is controlled by the Khronos group, which also controls OpenGL ES.

3 votes
1 answer
8k views

Creating polygons with separate outline/fill colors in OpenGL

this approach is that, since I am using depth testing and the vertices are at the same position each time, my color lines end up blending with the black lines Attempted Solution According to the OpenGL
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2 votes
2 answers
10k views

How can I set up an intuitive perspective projection/view matrix combination in OpenGL, usin...

Could anyone help me set up an intuitive perspective camera matrix using OpenGL and the GLM library? …
Luke's user avatar
  • 187