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A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.
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How do games using physic engines for 2d games handle platform corners?
I have seen games like latest "2'5D" sonics that handle collision detection at platform corners pretty well. The problem I'm having is that my game uses an ellipsoid as my player's body to let it move …