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An area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered

3 votes

How and when do the model to world, world to view, et cetera multiplications happen?

Please allow me to elaborate what the responsibility of the GPU should be in the most common scenarios as well as the responsibilities of the CPU, game-engine, and OpenGL. Basics to the OpenGL Pipel …
Nicholas Miller's user avatar
16 votes
Accepted

How can I prevent the viewport from stretching/distorting?

In fact, the original question is 1 cast away from the solution. Original Code glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(60, window.width/window.height, 0.01f, 100.0f) Fixed Code gl …
Nicholas Miller's user avatar