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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
21
votes
How do I convert from the global coordinate space to a local space?
Okay, so
Assuming that you know what the World Transformation matrix for that object A is, You just need to construct the inverse of that matrix and you will have what you need.
Suppose the rotation …
3
votes
1
answer
1k
views
Make Camera Look at point using a World transformation matrix?
Variants of this question might have been asked on this site, but none of the answers I found worked in my case.
I am trying to make a Camera look at a point. The camera has a world transformation ma …
0
votes
Accepted
Make Camera Look at point using a World transformation matrix?
Found what was wrong. The overall system works perfectly, its just that
The m_rotationX angle was being calculated incorrectly. instead of
m_rotationX = degrees(atan2f( lookDir.y, lookLengthOnXZ ) …