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Open-source implementation of Microsoft's XNA 4, for Windows, Mac, Linux, Android, and iOS, among others.

1 vote

Loading Texture2d content in Monogame

You load the texture perfectly, but I don't see any code regarding the drawing of it. Add this: spriteBatch.Draw(image, new Vector(0f, 0f), Color.White); into your SplashScreen's Draw function.
Zhafur's user avatar
  • 169
0 votes

How can I properly rotate a 2D vector in the "flipped" XNA client space?

It can be also done with pure math, take a look: b.rotation = a.rotation; b.Position.X = a.Position.X+(Math.Cos((b.rotation+offset)/180*Math.PI)*distanceOffset); b.Position.Y = a.Position.Y+(Math.Sin …
Zhafur's user avatar
  • 169
0 votes
1 answer
201 views

Most efficient way to hide out of bounds object in tile based environment [duplicate]

I am working on a desktop game in C#, with Monogame framework. I am storing the tile instances in a 2D Array, for the sake of easy collision detection. …
Zhafur's user avatar
  • 169