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A 2D array of numbers, symbols or expressions, arranged in rows and columns. Each row must have the same number of columns. The numbers, symbols or expressions themselves are called elements or entries.
1
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How to fix model matrices colliding in vertex shader?
Typically, the MVP matrix (along with any other matrices you might be using) are specified using uniforms, for example:
#version 330
in vec3 iPosition; // input from vertex attribute
out vec3 vPosition … allow greater performance by batching multiple objects into a single draw call (for example, by pre-computing the world-space coordinates of static meshes on the CPU so that the same view/projection matrix …
1
vote
OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate
So if yaw and pitch are 0 (ie. the rotation matrix is the identity matrix), the camera's position should be on the Z axis. … It would be more efficient and clearer to just compose the view matrix directly. GLM's GTX_euler_angles provides convenient methods for this. …