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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.
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Isometric - precise screen coordinates to isometric
I have worked with isometric games before, there is usually 'two' approaches (there are many but I've only personally worked with two). … The reason I picked this method was so that I could rotate the map easily and simulate isometric by using an orthographic camera. Finding the intersection I followed this guide on libgdx-users. …