Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 32990

A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

1 vote

Isometric - precise screen coordinates to isometric

I have worked with isometric games before, there is usually 'two' approaches (there are many but I've only personally worked with two). … The reason I picked this method was so that I could rotate the map easily and simulate isometric by using an orthographic camera. Finding the intersection I followed this guide on libgdx-users. …
Jyro117's user avatar
  • 321