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DirectX is a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.

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1 answer
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Why isn't my other two constant buffers being updated to the shader?

HSSetConstantBuffers(0, 3, mesh.multiBuffers); devcon->DSSetConstantBuffers(0, 3, mesh.multiBuffers); devcon->PSSetConstantBuffers(0, 3, mesh.multiBuffers); I only got that from a directX
SICGames2013's user avatar
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How can I repeat a portion of a texture on a quad?

in the shader file I believe in the vertex shader file you can do something like this: output.texcoord = input.texcoord * 2.0f; What this will do is move the texture UV coord's over 2 units over. W …
SICGames2013's user avatar
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What is the depth that a pixel shader may output? Is it necessary to write Depth?

Depth Testing has it's advantages in Shadow Mapping and Light Mapping. If you were to create a render target at a point light location - you can have interesting effects with this sort of thing. I bel …
SICGames2013's user avatar