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Design pattern is a general reusable solution to a commonly occurring problem within a given context in software design.

1 vote
1 answer
726 views

Data Locality and Polymorphism [closed]

I've been reading over the various chapters available at http://gameprogrammingpatterns.com, and in particular his chapter over Data Locality(http://gameprogrammingpatterns.com/data-locality.html) has …
Daniel Martin's user avatar
4 votes
3 answers
894 views

Manage user input and diffentiate it between the player and the app

I hope the title makes sense. Basically, I am trying to figure out how the app will know I the input I am sending it is meant for the app and not the player, and vice-versa. (It is very similar to thi …
Daniel Martin's user avatar