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Skeletal animation is a technique by which a complex mesh (or "skin") is animated through the animation of a simpler hierarchical collection of geometry (the "bones").

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How do I import a Spine animation project into DragonBones when DB cannot read the atlas file?

DragonBones offical tools for converting to and from popular formats Installation: npm install dragonbones-tools --global Convert Spine json format files to DragonBones json format files in current pa …
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