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Questions tagged [spine]

a commercial 2D skeletal animation tool, meant primarily for game development

0
votes
1answer
14 views

Spine runtime for libgdx clipped rendering issue

I've started to play with the Spine for libgdx runtime in Java. But I can't seem to render without some sort triangular clipping. The code is based on the Spine examples: ...
1
vote
1answer
35 views

Does it make sense to export and use skeletal animation as sprites?

As tools like Dragonbones, Spine lets you export animations as both sprite atlas and skeleton data (JSON/binary), I'm not sure which format to use when importing to Unity. I have few concerns: Will ...
0
votes
0answers
60 views

Spine: export both skeleton and spritesheet

I am follow this tutorial for animation using spine. In this tutorial, they are import components separately (i.e: head, body, hands, legs ...). After I finish animation part, I want to export to json....
0
votes
1answer
84 views

Spine and 2D Unity Weird Light Issue

While using spine in unity 2D with a spot light, the light from the spot light will shine on the character if he's facing right but only when the light is in front (in the Z direction) of the ...
0
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0answers
225 views

Setting up Spine runtimes in Monogame

I am struggling getting the spine run-times working in my existing monogame project. I am using visual studio 2015. I am using Monogame 3.5. I have an atlas file a friend created in spine. My goal is ...
1
vote
2answers
1k views

How do I import a Spine animation project into DragonBones when DB cannot read the atlas file?

I found 2 interesting Spine projects that I would like to import into DragonBones, but their texture atlas is in .atlas format, which cannot be read by DragonBones. ...
9
votes
3answers
764 views

Ledge climb animation and movement (2d platformer)

Struggling to make a decision on the implementation of a ledge climb mechanic for a physics driven 2d platformer. What is the best way to go about this without it getting overly complex? So far I ...
1
vote
0answers
196 views

Unity based washing/ cleaning game advice

I'm thinking about a way I can create a washing/ cleaning game as part of a project I'm working on within Unity, but given my lack of experience, I'm having trouble knowing where to start. The goal ...
2
votes
2answers
5k views

Implementing Spine animations in Libgdx

I've been searching a lot for a guide on how to implement 2D animations exported from Spine to Libgdx, but all I could find was outdated tutorials and source codes. I can handle basic Libgdx but Spine ...
2
votes
1answer
1k views

How do I scale a Spine animation at runtime?

The spine docummentation shows how to scale the skeleton when loading. Is it a must to reload the skeleton to scale the animation while playing it?
3
votes
1answer
480 views

How do I pause a single bone with spine?

I'm using spine along with SFML. I have a character that is always animated. When he shots, I set an animation that affects only his arm. The arm goes up, but I need to stop this animation in the ...
1
vote
1answer
203 views

Is Spine's XNA runtime missing an importer? [closed]

I'm writing an XNA 4.0 game and use Spine for animation. Until now, I've been making spritesheets with Spine and using them with a custom animation class. I recently discovered there is an official ...
1
vote
1answer
4k views

Keyframing or programmatically changing attachment transparency in Spine

I've just recently been getting to grips with Spine and Unity 2D, porting some of my assets from different sources (SWFs, SVGs, GIFs, Canvas animations). Whilst I'm able to reproduce a lot of what I ...