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An area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered

4 votes
2 answers
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Multiple viewpoints in Unity3D?

I'm working on a 3D game in Unity. The primary view is a top-down view, but I am also looking to do target profiles that are true animated versions that reflect the actions of the target. The easies …
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