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A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.
2
votes
Accepted
Level of Detail/Load on Demand for crowds: replace groups of objects instead of individual o...
LOD on individual meshes is still your best bet, IMHO. It's very well studied and works well for crowds, especially if they are animated individually. At the extreme, you have a single quad (or triang …
3
votes
Accepted
Level of detail for the map of stars
One obvious error in your current implementation is that you should combine nodes based on their total area, and not total radius. Otherwise you're overstating the visual effect by a squared factor - …