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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

4 votes
1 answer
2k views

Drawing isometric walls

I'm having some trouble with isometric walls. I'm drawing isometric floor tiles using the back to front rendering method, and it works fine. … So, looking for suggestions on how to make my isometric walls line up. What am I doing wrong? Thanks! …
BattleBarnes's user avatar
0 votes
1 answer
159 views

Find the footprint of an isometric entity

I'm working on making a 2D isometric engine in Java. I'm getting into collision detection and I've hit a bit of a problem. …
BattleBarnes's user avatar