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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
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Game Asset Storage: Archive vs Individual files [closed]
As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. … There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? …