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Latency is the delay between providing input to a networked system and the system's response.
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How to properly do weapon cool-down reload timer in multi-player laggy environment?
Situation:
Multiple clients connected to server, which is doing hit detection / physics
Clients have different latency for their connections to server ranging from 50ms to 500ms. … What I'm currently doing to deal with latency:
Client collects server side state in a history, tagged with server timestamps
Client assesses his time difference with server time:
behindServerTimeNs …