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Software for simulating physics like collisions, forces, mass, joints, motion etc. Examples of physics engines are PhysX, Havok, Bullet and ODE.

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Resolving a collision with forces

First, I recommend using a free, open-source physics library like Box2D and just focusing on the aspects of your game that make it unique! If you insist on re-inventing the wheel, read on... note all …
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2 votes

Resolving a collision with forces

In the real world, there is no force that "pushes" one body outside of another body because objects don't ever penetrate each other. The closest thing is the normal force: created at the moment of c …
Leftium's user avatar
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