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Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.

10 votes

Efficient data packaging for a client-server network

ZoidCom is another networking library geared towards game development. It's not open-source, but you can still study it for design hints. …
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  • 4,423
1 vote

Server reconciliation for multiplayer games

The Source Multiplayer Networking docs goes on to admit this might result in some weird "paradoxes." But it seems like the fairest method. …
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  • 4,423