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DirectX 11 is the primary graphics API for Microsoft platforms including Windows, Xbox One, and Windows phone.

0 votes
1 answer
94 views

How can I check the shader model capabilities of an adapter?

I'm writing an application that targets Direct3D11 (through SlimDX) and shader model 5. When I'm running it on a system that doesn't have SM5 capable hardware, I will get a NullReferenceException whe …
Oliver Salzburg's user avatar
2 votes
1 answer
2k views

How do you add rotation to particles?

Today I was working on a particle system and I can't figure out how to give the particle billboards a rotation (so to have them spinning clockwise or counter-clockwise while facing the player). I assu …
Oliver Salzburg's user avatar