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A performance-enhancing technique that involves an object in the game world having a varying amount of detail depending on how relevant it is to the current scene.
2
votes
When should I make different LODs?
Different LOD levels are only useful for your game when two conditions are true:
You show the objects from many different distances, so the different LOD levels will actually be used in practice.
Yo …
1
vote
Unity's LODs by distance to the orthographic camera
If you want to implement your own logic for choosing LOD levels, then you can do so via a script. Use the ForceLOD(int level) method of a LODGroup component to force it to the desired LOD level. Calli …
3
votes
How can I efficiently render a large, zoomable world map?
The search term you are looking for is "Level of Detail" or "LOD". It basically means that you adjust the level of detail of the map depending on the zoom factor.
You can have a really high level of …
2
votes
How does LOD (Level of Detail) work in Unity?
Suppose I have a BIG mesh with 20,000 triangles. Then, I use a Unity asset to create 3 LOD's for this BIG mesh.
Let's do a back-of-the-envelope calculation of how much data an alternative LOD for a …