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Search options not deleted user 19839

A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.

7 votes

Recreating this flat-shaded look

That looks like occlusion map (corresponds to physically correct diffuse material under uniform white light) combined with directional light (going from top, creates sharp shadows). Occlusion maps ar …
Ivan Kuckir's user avatar
  • 1,194
8 votes
Accepted

Why use textures that are Power of Two?

There are probably 2 main reasons: Creating MipMaps - when you want to create an image with 2x smaller resolution, you just divide the width and the height by two and compute the average of 2x2 pixe …
Ivan Kuckir's user avatar
  • 1,194