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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
7
votes
Recreating this flat-shaded look
That looks like occlusion map (corresponds to physically correct diffuse material under uniform white light) combined with directional light (going from top, creates sharp shadows).
Occlusion maps ar …
8
votes
Accepted
Why use textures that are Power of Two?
There are probably 2 main reasons:
Creating MipMaps - when you want to create an image with 2x smaller resolution, you just divide the width and the height by two and compute the average of 2x2 pixe …