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The design and/or logic of how an in-game entity makes decisions about its behavior.
2
votes
Accepted
Repetition of move in Draughts game
Your evaluation function seems to consider only material, so when there is no obvious tactical lines, your root search function will simply return whatever moves were generated first. This leads to re …
4
votes
Accepted
MiniMax not working properly(for checkers game)
For your current implementation, this line:
return Evaluation(turn, board);
should be
return Evaluation(rootTurn, board); // rootTurn is black, probably?
so your evaluation is in the perspecti …