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A bitmap (raster image) used in a texture mapping process.

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Approach to rendering a planet texture

I figured I'd use spheres with textures on them for planets. The textures have identifiable landmasses on them, because that's consistent with what planets have. … The textures don't need to be super sharp: maybe i could stylize them somehow to be acceptable, but they DO need to have those recognizable landmasses which you can revisit, hence the difficulty. …
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