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How can I help my unpaid 2D and 3D artists improve their portfolio?
3D producing assets for us, what's happening is that the artists give feedback that it's hard to stick around since they're not paid (fair) and they can't really use the stuff they produce for their portfolio … The 2D artists seem to be bothered by the fact that sketch work isn't good enough for their portfolio, and most concept art they're doing isn't fully explored because as soon as the directors are happy …