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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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How can I rotate cubemap in shadergraph?
I stumbled uppon this thread a bit late, but this could be of help to other people.
I recreated the rotation inside shadergraph. Heres the image:
Basically is just calculate reflection vector between …